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Building Efficient UI/UX(User Interface/User Experience)

"Capsule" now has accumulated five test players' experience. Most of the playtime was spent on understanding how the interface works, and not a single player was able to complete the tutorial. The current UI of "capsule" is chaotic and unintelligible, which is not surprising considering that the main goal of the interface so far was debugger(me)'s convinience and cramming as much game content as possible.

So, it was definitely time for designing a playable interface. If "Capsule" were a first-person shooter, then this would not be a huge job, just copy from other games out there(move, look around, shoot, etc.). However, since "Capsule" is quite distinct from most video games, I had to start from the beginning.

Requirements:
1. Predict what the user wants to know, and give them that information.
2. Information must be easy to find.
3. Make the user's location in the menu system obvious, and make it obvious where the user can go and what they can do from there.

Questions:
1. How much animation shall I use?
2. How could I eliminate repetitive tasks?

To be continued......

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